home *** CD-ROM | disk | FTP | other *** search
- On Wed, 8 Feb 1995 10:58:03 +0100 (MET) Magoga - Borsista CSI wrote:
-
- > > I'm programming with a friend of mine an arcade game called
- > > Dark Ages. Five levels including different places and dif-
- > > ferent enemies to fight. But during programming i had some
- > > problems. Amos Pro doesn't allow user to use differents
- > > sprite or bob banks at the same time. There are no commands
- > > like SPRITE BANK n or USE SPRITE BANK n and so i would like
- > > to know if i'm wrong and if there are others ways to
- > > use more bob banks in a game.
- > >
-
- [Chris Mumenthal said something like swop banks]
-
- > You understanded the real problem!If your method works fine, well, i'll try it
- > soon,but my other problem is this:
- > in my game, player can choose from 3 or for different warriors. I think that
- > every warrior will be composed by 20-30 frames. Total is of 80-120 frames only
- > for your warriors. I think Amos Sprite bank contains only 256 sprites, so
- > i have to copy all main warriors in every sprite bank (one for level) and
- > put others sprites in the others cells of the sprite bank (>120..).In this way
- > i will get five sprite banks,every one with more then 200 sprite's images!!!!!
- >
-
- Usually when people have problems with the spritebank, it is because they want to
- read or write the images from it directly. Why they would want to do that is beyond
- me. However (this is not relevant, I hear you cry!), their real problem is that the
- spritebank does not store the sprite/bob-images, but pointers to those images.
- Now, that would seem to be your solution, as you would only have to change some
- pointers. I might well be talking complete gibberish here though, so if the real Amos
- buffs (Andy, Dominic, any Mike or Paul) could get cracking... Please!
-
- Branko Collin
- bcollin@mpi.nl
-
-
-
-